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Chapter
2: Understanding the technical constraints of creating for different digital media |
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Firstly we look at some of the fundamental principles of computer graphics to help you understand the jargon and make sense of the options available in animation software packages. Secondly we look at the type of animation tools available. Many different packages implement tools based on the same general principles. This section will help you to identify the techniques that you need and help you find them in your chosen package. Finally we consider some of the issues that affect
the playback of animation on various different delivery platforms. It
is useful to understand the strengths and limitations of your chosen means
of delivery before attempting to design the animation. |
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