Chapter 3:
Techniques and stages of creating 3D animation


This chapter takes you stage by stage through practical 3D polygonal model making and camera animation. Included are tips on lighting your scene.
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After reading this chapter and trying out the techniques demonstrated, you should understand:

How to set about the task of creating a 3D room, working from a brief.

How to think about everyday objects around you and translate them into 3D models using some basic methods of polygonal construction.

How to make your models look realistic and interesting through the application of textures and materials.

Types of lights commonly used in 3D computer animation, and how to use them effectively to light your scene.

Using virtual cameras to create views from various angles and to move around your scene.