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This chapter takes you stage by stage through
practical 3D polygonal model making and camera animation. Included are
tips on lighting your scene.
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After
reading this chapter and trying out the techniques demonstrated, you should
understand:
How to set about the task of creating
a 3D room, working from a brief.
How to think about everyday objects
around you and translate them into 3D models using some basic methods
of polygonal construction.
How to make your models look realistic
and interesting through the application of textures and materials.
Types of lights commonly used in
3D computer animation, and how to use them effectively to light your scene.
Using
virtual cameras to create views from various angles and to move around
your scene.
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