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A
Guide to Computer Animation for TV, Games, Multimedia and Web:
click on each chapter (left) for details and topics.
Exploring
the background, tools and principles of animation production;
Understanding the technical constraints of creating for different digital
media;
Techniques and stages of creating for 3D computer animation; Animation
for multimedia and new media;
Creating artwork for computer games from concept to end product;
TV case studies: looking behind the scenes at the creation of network
idents and commercials;
The art and craft of telling a story: narrative and characterization;
Project briefs, self tests, tutorials and resources.
This
book
provides an excellent grounding for all those interested in moving image
production not only those wishing to specialize in animation. ISBN
0240516710: 272 pps; 246x189mm; 368 illustrations; full colour throughout.
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