A Guide to Computer Animation for TV, Games, Multimedia and Web: click on each chapter (left) for details and topics.

Exploring the background, tools and principles of animation production;
Understanding the technical constraints of creating for different digital media;
Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media;
Creating artwork for computer games – from concept to end product;
TV case studies: looking behind the scenes at the creation of network idents and commercials;
The art and craft of telling a story: narrative and characterization;
Project briefs, self tests, tutorials and resources.

This book provides an excellent grounding for all those interested in moving image production – not only those wishing to specialize in animation. ISBN 0240516710: 272 pps; 246x189mm; 368 illustrations; full colour throughout.