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Rob Manton has spent the last eleven years both creating and teaching computer graphics and new media. An Engineering degree from the University of Cambridge and a passion for creating images provided a starting point for a career that has encompassed video, multimedia and web development and more recently, computer game design. A career that has spanned the creative disciplines required to design and animate, with scientific and mathematic skills ranging from matrix manipulation to object orientated programming. When he started work in 1990 producing artwork and animations for corporate video, the equipment required cost as much as a modest flat and would have filled most of the kitchen. In the space of a decade, hardware and software have developed to such an extent that stunning real time 3D computer graphics are now available on the games console in the bedroom of the average teenager. During this period the core of computer graphics theory has remained largely consistent, though the tools used to deliver it have improved beyond belief. This set of core ideas, which provide the key to understanding the significance of developments in the field, are the substance of Rob's chapter. Rob was a part time teacher on degree and post graduate courses in digital media production at West Herts College and now teaches at Luton University. |