Creating text with a beveled edge in 3DS Max
Creating simple unbeveled text.
Dismantling a line of text into words/letters.
Creating beveled edge text in Max.
Experimenting with different edge profiles.
This tutorial explains how to use the bevel function when creating text in 3DS Max. We've used Max 5 in this tutorial, but users of Max 3 and 4 will probably still find it useful, even though the interface varies.
unbeveled text. (Fig 5) You
probably already know how to create simple 3D text in Max: Create
| Shapes | Text. (fig 2). Click on
the Front viewport and your text appears. Scroll down the panel to adjust
the font, size, wording etc. Then Modify |
Extrude (choose this from the drop down modifier list in Max 5
- fig 3) |
Amount: you'll need to increase this
from the default of 0.0 (fig 4) by pressing
the top arrow spinner and watching the depth grow in the side viewport.
you first create your text it is a 'parametric object'. This means that
in the Max Modify panel, you can go back to each step of creation, adjusting
the font, wording etc. Only when you are totally happy with your result
should you convert it from a parametric object into an editable mesh.
This is like a chicken-wire sculpture that looks like text but can't be
edited as to its font, wording etc.However it does gives you access to
other editing options. Right click on the text in the front viewport and
select Convert to | Convert to Editable Mesh
You can now choose the Element
sub object level and select one or more of your letters or words using
the usual selection tools. With elements selected (they are hilighted
in red) you can locate the detach button
in the modify panel and detach the selected elements as words or letters
every object that you encounter in the real world is beveled. Because
it is difficult and expensive to manufacture a perfectly sharp edge, most
objects are created with chamfered, filleted or eased edges. Use Bevel
deformation to simulate these effects. Bevel values are specified in current
to Rob Manton for the use of much of his original tutorial copy; 3DS Max
Image examples and web page created by Marcia Kuperberg.
Fig 1 Text with a sharp, beveled edge
Figs 2 & 3 Creating text and extruding with drop down modifier in 3DS Max5.
Fig 4 Extrusion amount Fig 5 Simple, unbeveled text
Figs 6 (above) & 7 (below) The letter 'a' has been detached as an element from the main word
Fig 8 Clicking the Bevel button after selecting the text object, opens up the Bevel Deformation panel where you experiment to achieve the type of bevel you want (also see fig 10).
Fig 10 Bevel deformation curve to achieve the look shown in the text above: Fig 9.
Fig 11 To create beveled text with this method, you create a compound object by lofting along a a straight path and then using the bevel modifier.
Figs 12 and 13 Getting
the path for lofting and then setting the number of path steps.
Figs 15, 16 & 17 Experimenting with different edge profiles radically alters the bevel on text.